King's Indian: 7.O-O exd4 8.Nxd4 Re8 9.f3 c6 10.Kh1
King's Indian: 7.O-O exd4 8.Nxd4 Re8 9.f3 c6 10.Kh1
Definition
This sequence is a branch of the Classical System of the King’s Indian Defense (KID). After the standard moves 1. d4 Nf6 2. c4 g6 3. Nc3 Bg6 4. e4 d6 5. Nf3 O-O 6. Be2 e5, White castles (7.O-O) and Black captures in the centre (7…exd4). White recaptures with the knight, Black places a rook on the e-file (8…Re8), and White shores up the e4-pawn with 9.f3. Black replies 9…c6, reinforcing the d5-square, and White tucks the king on h1 with 10.Kh1, completing the line under discussion.
Move-order in a nutshell
The resulting tabiya (typical starting position) features:
- White pawns: d4, c4, e4, f3 – a broad, flexible centre.
- Black pawns: d6, e5, c6 – a compact chain aiming for …d5 or …c5 breaks.
- Minor pieces: White’s dark-squared bishop remains on e2; the g7-bishop eyes the long diagonal; the f6-knight is ready for …d7-c5-e5 maneuvers.
Strategic Ideas
- White
- Supports the e4-pawn with f3, freeing the f-pawn for a future advance (f2–f4–f5) and curbing Black’s kingside counterplay.
- Often follows with Be3, Qd2 and possibly a queenside expansion with b4.
- The king move 10.Kh1 removes the king from the g1–a7 diagonal and prepares a timely g2–g4 if circumstances allow.
- Black
- Uses 9…c6 to reinforce d5, making the thematic …d6–d5 break possible.
- Typical piece placement: Nbd7, a6, Qc7 or Qb6, and sometimes …d5 or …c5 to undermine White’s centre.
- If White over-expands, Black can strike with …d5 followed by exchanges that liberate the g7-bishop.
Historical and Theoretical Significance
The line is closely associated with grandmasters Svetozar Gligorić and Mark Taimanov, who popularised 9.f3 as a calmer alternative to the razor-sharp Mar del Plata (7…Nc6 8.d5 Ne7) variations. During the 1950s–1980s it served as a main weapon for players wanting to sidestep KID complications without conceding the initiative.
When computers became stronger in the late 1990s the variation experienced a renaissance, because the resulting pawn structures are strategically rich yet less forcing—an attractive mix for both human and engine preparation.
Illustrative Games
- Gligorić – Fischer, Bled 1961
Fischer equalised with …c5 and …Nc6, but Gligorić’s central space eventually told, and he converted a queen-side majority in the endgame. - Karpov – Kasparov, World Championship 1985, Game 11
Karpov employed the 9.f3 system; Kasparov responded dynamically with …a6, …b5, and a timely …d5 break to reach full equality. - Aronian – Nakamura, London 2014
A modern treatment where White delayed Be3, instead playing g4 and h4 to seize space on the kingside, showcasing the flexibility of 9.f3.
Practical Tips for Players
- After 10.Kh1 keep an eye on Black’s …d5 break; meet it with cxd5 if your knight can jump to b5 or e4.
- Do not rush f3–f4 unless your queen’s bishop is safely developed; otherwise the e4 pawn may collapse to tactics on e4 and d4.
- Black players should be ready for both structural plans: (a) …d5 in one go, or (b) …Na6, …Nc5, and …a5 when White’s centre is firmly blocked.
Curiosities & Anecdotes
• The move 10.Kh1 is sometimes nicknamed “the Gligorić shuffle”
because Gligorić habitually made the king move almost on autopilot, once
joking that it was “like tightening your seat-belt before take-off.”
• In a simultaneous exhibition in 1993, Garry Kasparov met 9.f3 with the
cheeky novelty 9…Nh5!? and won in 19 moves—proof that even “solid”
variations can hide tactical landmines.
• Engines rate the entire line at roughly +0.20 for White, reflecting a
small but stable space advantage—exactly why many grandmasters choose it
when they want “a little pressure but no risk.”